Halflings are a nautical race, spreading far over the oceans and coastlines.
+2 Dexterity, -2 Strength: Halflings are quick and agile, but small and weak.
Small: As a Small creature, a Halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than Humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
Direction finding: Halflings always know where true north is.
Halflings may use their Dexterity bonus rather than their Strength bonus on Swim checks.
+1 racial bonus to all saving throws.
+2 morale bonus to fear saves.
+2 racial bonus on Balance, Climb, Spot, Swim, and Use Rope checks.
Automatic Languages: Common and Halfling.
Bonus Languages: Any non-secret. Halflings go everywhere and are exposed to all kinds of strange cultures.
Favored Class: Rogue. A multiclass Halfling's Rogue class does not count when determining whether he takes an experience point penalty for multiclassing.